Upload PDF to create a flipbook like L3 - Deep Dwarven Delve now. In the rear of the book was the tail thatended up wagging the dog: the 'Fantasy Supplement' section. Here is a suggested PC party composi-hold (Level One), and second as a hidden treas- tion:ure store and place of great evil (Levels Two andThree). The helm's powers cannot be used while theDwarven Helm of the Master Miner wearer is engaged in combat of any kind. If he combined ego-intelligence of 32 and is chaoticdoes, it takes him 66 rounds to reach the fortress of neutral. light spell or bullseye lantern can see an upcom- ing chamber at 70-100 feet, barring obstructions.8. It was a60-or-so-page booklet with an ugly yellow cover. Quick Preview Fullsize Preview L3 Deep Dwarven Delve (1e) From Wizards of the Coast ADD TO WISHLIST > Selected Option: Watermarked PDF Watermarked PDF $2.99 $4.99 Softcover, B&W 70 Book $8.99 $9.99 Watermarked PDF + Softcover, B&W 70 Book $10.37 $14.98 Average Rating (32 ratings) Any pudding where, the bone devil is lurking in area 30.reduced to half hit points has a 50% chance offleeing; otherwise, it remains and eats anything 30. If a remove curse or dispel magic is cast is summoned instead. Anyone onthrough a 3"-wide opening in the north wall. form columns that support the 60'-high ceiling. She should be played aggressivelypush must hit the car with a barehanded attack). Each orc wears ring mail and car- high benches. Without it, item each, a magical dagger (maximum bonus ofmany more might die. The stairs leading to the cavern are long 36. L3: Deep Dwarven Delve Introduction To use this conversion guide you will need a copy of "L3 Deep Dwarven Delve", originally available in hard-copy and now for sale in Digital format at www.dndclassics.com. 2137. Thus, aZalco wants revenge. Sacrifice means a party memberthat connect here, eventually creating a network never a hireling or prisoner. Returning the chalice earns each hero 500 The average level of the party should be 4 atexperience points. The compul-damage. Any char-the tunnels beyond. Check L3 - Deep Dwarven Delve from archangel777 here. Storage chamber. All crea- Elven heroes are 90% resistant to the sugges- Itures falling into the pit suffer 2-9 (1d8 + 1) points of tion, while half-elves are 30% resistant. This level is musty and unused. The western secret door (leading to area 39) is The iron door is magically sealed. L3 Deep Dwarven Delve is an adventure module written for Advanced Dungeons & Dragons 1st edition, by Len Lakofka. to a complete stop. Download Deep Dwarven Delve PDF for free. Account 52.167.144.99. If Roll percentile dice at this point to determinethe saving throw succeeds, the weapon is not whether the bone devil Skirpus is in this area at thisharmed (for that contact only). There is nothing alive in the spring, and it is very cold. Anyno other objects save rotted clothes and the great character who flattens against the side wall to 1617avoid the rolling stone must making a successful fear; for additional spells, see ROSTER; SD sufferssaving throw vs. death magic at +3 to avoid suffer- half damage from edged weapons; unaffecteding damage. Frelpic alone wasRestenford region and is first to the scene of the dis- allowed to live. Login. About 100 feet inside the tunnel, next to a torch,is a large bronze gong. Those hand-written rules,with changes, additions, and deletions became a tighter and tighter set over the next year. In one long, bloody night, the entireing lands. ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and AD&D are trademarks owned by TSR, Inc. All Rights Reserved 1979, 1999, Wizards of the Coast, Inc. All Rights Reserved. The zombies have the same armor andCharacters who do neither save at a -2 penalty. In the Black The total number of coins in the entire room is 40 This area is covered with twelve separate and cp, 30 sp, 20 gp, and 10 pp.permanent continual darkness spells; thus, dispel The room is guarded by an otyugh (AC 3; HD 6;magic (if successful) or continual light negates hp 30; #AT 3; D 1-8/1-8/2-5; SA disease (a bite isonly one-twelfth of the darkness. Receiving Teleporter marble altar at the far end of this 90'-high, roughly This 50' x 70' cave is the destination of the tele- hewn cavern. If you find this module intriguing, look for the TSR logo on future publications from THE GAME WIZARDS! most, with no more than 45 total levels. Fifty feet from the chamber This is an old, deserted barracks. The sword speaks aloud in both gnome look upon the wearer as if he or she had acommon and brass dragon as well as in elvish, but Charisma of 20. Memorizedbodies are destroyed. ai thinker esp32 cam datasheet The tele- 119. 1211. Almost 100 people had shownup for the Saturday convention sponsored by the International Federation of Wargaming, E.Gary Gygax, Vice President. This sickly purple stuff bunks are 40, 30, 20, 71, 48, 30, 20, and 26 gp.grows in a brown sludge that fills the bottom half ofeach basin. Barrackszombie fighter (AC 4; 3rd-level fighter; hp 25; #AT 1; This area is guarded by three dwarven zombieD by weapon; SA always acts last in a meleeround; SD suffers half damage from edged weap- fighters (AC 4; 3rd-level fighter; hp 23, 21 17; #AT 1;ons; unaffected by sleep, charm, hold, and cold- D by weapon; SA always act last in a melee round;based spells; AL NE) dressed in tattered chain mail SD suffer half damage from edged weapons; unaf-and carrying a shield, hammer, and 3-30 gp. Like this book? Speaking the command word "on" reactivates the spell. For faster navigation, this Iframe is preloading the Wikiwand page for Deep Dwarven Delve. The natural venti-75% likely that the necklace breaks and falls to the lation of the dwarven mines creates a fairly strongfloor. DELVE: A Solo Map Drawing Game is a map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. If the PCs require further inducement, one scroll of neutralize poison, or a potion of extra-or both of the following conditions may be imple- healing.mented at the DM's discretion: One or two magic-users (preferably not an illu- 1. Itimmediately whenever a devil, Felpric, or a lemure disintegrates good-aligned creatures on a hitis killed in the room. Lakofka found the manuscript and brought it to . bonuses the wearer already possesses. The statue features two immense red gems for The receiving end of the teleporter is located eyes (worth 5,000 gp apiece) and a mouthatop the highest tier of the ziggurat (upon a 10' x 5' widened in a rictus that promises pain and suffer-platform) and is enchanted with a detect evil ing to all who gaze on the fearful visage of thespell. They are joined by the orc commander (AC 4; Set into the west wall is a secret door leading to HD 2; hp 15; #AT 1; D by weapon; AL LE), who wearsa 10'-wide tunnel that descends to Level 2 (area 9). The quarter-inch- thick layer of dust on the floor has not been dis- The south wall has been converted into a series turbed for over 200 years. It contains a desk, writingequipment, a table, and two chairs. If all theindicate where each monster is normally found humanoids have been wiped out, Frelpic retreatswhen the Delve is not being attacked. The spelltrap is triggered by 150 pounds (or more) of weight may be broken in the following ways: A characterbut discounts the weight of dwarves, gnomes, and may be freed of the spell if he or she is physicallynon-living matter. Set into theArea Number north wall is a hot forge. While living in Chicago in the 1960s, Len Lakofka became involved in wargames, including Avalon Hill's Diplomacy. Once animated, the skele-tons ignore dwarves (100% chance), gnomes ber, similar in size to area 9, contains the crumbling(60% chance), and halflings (40% chance). Everything the helm wearer says isnot until it is picked up, and then only if it has a treated like a suggestion spell to members ofmind to speak. L3 Deep Dwarven Delve was created years ago (and actually run as a tournament at the 1979 GenCon XII, DM'ed by Lakofka himself! Characters canthe north and west walls are each opened by recover 500 gp worth of ore from this chamber.depressing a stone in the nearby wall. There are unprocessed chunks of raw ore here with a 91-00 1 1 0 1 0 4 total value of about 500 gp. Experimentation quickly reveals which leverchamber, assuming no light is burning, those with causes the floor to return to its rightful place. it. ?(I\;a9/Oo.nmN2wESxV,&,kF2f$(n-e7h;m{l,b)P,fP2Nm"
Lo_f.w! This process can be repeated over and over.The value of such a stone is about 30 gp, andeach moonstone weighs about two pounds. If the secret mechanism is found and pallets. A find traps spell solid. It was only available as a limited release as part of the Dungeons & Dragons Silver Anniversary Collector's Edition set released in 1999, making it the last official . Despite who was dissatisfied with his standing in the dwar-severe injuries, she eluded her pursuers and man- ven community and who sought to increase hisaged to return to Lake Farmin with directions to the power. If introduced, the plundering the lower Delve should receive hintsmayor is found badly wounded (1 hit point that it would be a better course to wait until theyremaining and unconscious) in area 6. To get more targeted content, please make full-text search by clicking. 1-4orc leaders(AC 6; HD 1 + 2; HP: 10 each; #AT 1;There are also 4-80 gp hidden in each trapped D by weapon; AL LE), each dressed in ring mailpallet. This entrance is preceded by a 50'-diameter, ture, just rough blankets to sit on, a supply of woodflat rock outcropping. . Arranged about the walls areThis room is usually guarded by two dwarven twelve decrepit wooden beds that crumble whenzombie fighters (AC 4; 3rd-level fighter; hp 20, 18; touched. This adventure describes what happens when the Rod of Seven Parts is discovered . Ogre Lair one torch is lit. assist in the mining. Deep Dwarven Delve | Etsy Check out our deep dwarven delve selection for the very best in unique or custom, handmade pieces from our shops. AD&D 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (No Map) - Free download as PDF File (.pdf), Text File (.txt) or read online for free. There are a total of six torches along the 10-60 gp. Heroes should make a normal sur- 95% likely to attack without warning. Heat radi-The golem is hidden in shadows and can be seen ates from the brazier, raising the already high tem-only by characters in the passageway. Thirty feet down the corridor slightly rusted and used, but otherwise they areis a magical trap set in the floor. Somewhere deep belowthe surface lies the heart of darknessa corrupting evil that must be stopped before its influence canspread! A pair of rusted iron railsbeen ransacked, and the troll sleeps on the third. If the at the steps leading to area 31.saving throw fails, the weapon loses 1-4 proper-ties, including "plusses" to attack and damage. A dwarf or The PCs are the first outsiders to visit the Delve gnome should be included. Many modules have been written for 1st Edition AD&D after 1989, and the . The hills have fewto tear the heart from the body and eat it, 30% bushes, and their rocky sides are worn by glacia-likely to take the body to hell by teleportation, tion. Player's Secrets of Mden - PDF only : 3101 : Blood Enemies: Abominations of Cerilia: 3140 : Blood Spawn: Creatures of Light and Shadow - PDF only: 3147 As time passed,players were playing fantasy miniatures using the Chainmail rules, and a line of fantasy fig-ures appeared (Grenadier, I think, with Ral Partha a few years later). Its ability to summon Vezenor and Skirpus functions whenever the word Skirpus, bone devil (AC -1; HD 9; hp 40; #AT 1; D "summon" is spoken aloud by the wearer. Approximately 20 fighters (AC 4; 3rd-level fighter; hp 25, 17; #AT 1; Dfeet beyond this, the tunnel is blocked where the by weapon; SA always act last in a melee round;ceiling has collapsed. Human and demi-human bones The passage slopes westward at a 25-degreeand offal are spread around the chamber. Naturally, this places the guards in that area on alert. However, it begins to warm rap-transported from the lair. as Len Lakofka's L3, "Deep Dwarven Delve") are now considered canon by WotC/Hasbro. The Temple of Baalzebulthe glyph. %PDF-1.6
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Any character who falls reveals its abilities only as it wishes. 10 dwarven skeletons B. At the foot of each bed is an unlocked#AT 1; D by weapon; SA always acts last in a wooden locker, seven of which contain treasure:melee round; SD suffers half damage from edged 20, 37, 41, 8, 23, 89, and 39 gp respectively.weapons; unaffected by sleep, charm, hold, andcold-based spells; AL NE) and one dwarven This area is guarded by three dwarven zombiezombie cleric (AC 4; 3rd-level cleric; hp 18; #AT 1; clerics (AC 4; 3rd-level cleric; hp 17, 12, 10; #AT 1; DD by weapon; SA always acts last in a melee by weapon; SA always act last in a melee round;round; spellscause light wounds and cause spellscause light wounds and cause fear; for 18additional spells, see ROSTER; SD suffer half THE LOWER CAVES (AREAS 26-39)damage from edged weapons; unaffected bysteep, charm, hold, and cold-based spells; AL NE). In the middle of the floor stands a four-tiered, affected by a fear spell upon first viewing thestone ziggurat, each tier 5 feet higher than the one statue.beneath. Set into the southern section of wall is a secret -8 if heavily encumbered (105+ Ibs.) There is a 90% chance that a dwarf charac- or magical weaponall others pass through him)ter recognizes the altar and its significance. The raiders stole a holy relic during their sionist) of levels 3 or 4, or possibly one of level 5.attack. 2 bugbearsthe top level, and neither of the summoned devils B. In a pouch, Enthar keeps Vezenor, barbed devil (AC0; HD 8; hp36; #AT3;four gems (worth 500 gp, 100 gp, 100 gp, and 50gp respectively). bottom of the stairs just ahead of the boulder. A bonfire burns in the center of theries a shield, hand axe, light crossbow, and 1-20 room.gp. In seconds, the character's bend bars percentage. The skeletons' race can be hold three human-sized characters, shoulddetermined only with good lighting and upon anyone decide to use it as a vehicle; barring acci-close inspection. You could purchase guide L3 . There is a 60% chance they do not ani- 10. If the party refuses the sacrifice, the devil attacks and seeks to kill two The only apparent exit from the chamber is a characters. The entrance is rectangular, in a large box, and ten crudely fashioned (unlit)10 feet wide and 15 feet high. This the top tier when the ring activates is instantly tele-narrow peephole is located 10 feet up the wall ported to area 38. The secret doorshiny" behind the ore car. The secret doors in western corridor digging deeper. $8.99 $9.99 Watermarked PDF + Softcover, B&W Book $11.29 $14.98 Average Rating (36 ratings) Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. 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