Choose to get more patriarch authority almost every time. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. The trick was to rush ideas ASAP to get the great Russian national ideas. You are using an out of date browser. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. 5) Expansion. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). Take the Russian ideas, they are better than Muscovys. The age of crusading knights is fading fast. Haven't played EU for a long period. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Oh, did I mention you get +30% goods produced from this (policies)? Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Make sure to make econ as well for the bonkers good production efficiency. So too shall the Rus'. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. How well does quality, religious, trade work? You need at least one big badass ally for most of the game. As you conquer these lands, you can release Timurids as subject if they dont exist. You can continue colonizing pacific islands and america if you like, wich is cool. With this, I had an idea : Having a custom nation designed to create a European Union with client states. The new colony will start with 5 settlers instead of the usual 10. Trade for $$$ to pay for your huge armie. Stockpile all monarch points before Age of Absolutism starts. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Playing with normal or historical nations. In terror our people fled the plains of Rus' and went north. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. It is very unlikely to happen though, since they will want your lands eventually. I really like defensive and trade as Russia. How in the world so you only have one admin? And my leaders haven't been bad either. Reddit and its partners use cookies and similar technologies to provide you with a better experience. At any rate, I'd recommend religious second, as you said. My initial "plan" is that. A huge income boost. After that it's really more what your campaign needs. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Cookie Notice The best way to achieve this is by the Court and Country disaster. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Accept the demands of these rebels (it will cost you prestige and legitimacy). Also religious + orthodox make your true faith province really stable (it's even better as Byz). Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Try to come out with 4k to 5k manpower to spare after this war. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. The CB alone is worth the whole idea group. They might be allied to Uzbek, but you should be able to take them on too. Questions, Paradox In terror our people fled the plains of Rus' and went north. JavaScript is disabled. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. What to pick as Muscovy early on? Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. That said, you can't really go wrong with the bonuses they provide. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Very good guide, Medicles. Deal with it. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sometimes, that greatness comes by taking what others . You will simply just take all the land through peace treaties later. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. You must log in or register to reply here. More diplomats, better diplomats, better relations improvement, etc. Is +10% goods produced and +1 missionary strength a bad policy? Like an eastern power probably. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Take some money if you can. It is more viable and basically necessary in MP. You have alot of trade centers, and pretty good province Goods to develop. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. They will drop your forts quickly, but rarely upgrade their own forts. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. I didn't make my mind on this question. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Press question mark to learn the rest of the keyboard shortcuts. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Icon of St. John Climacus for spreading and embracing Institutions. I also stabbed up once. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. And later the Harsh treatment cost reduction. All rights reserved. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. You will need to siege down all of Sweden and the fort in Denmark. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. The solution is to have two separate groups of armies for both regions. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. December 11th: Set Novgorod as a rival. What about +5% Morale and +10% Siege ability? If you have taken on Lithuania, release minor nations and feed them land. 197. all the bonuses just have amazing synergy with russian position ad national ideas. Make sure you do this while in the Age of Discovery. Consecrate metropolitans (you can do this in 3 states). Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. as your first 3 institution devs in that order. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A.E.I.O.U: "All the world is subject to Austria." You will roll over everyone in Europe. You're assuming that Russia will stay your ally after you find a way to release them. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Improve with Pskov, as you cant RM them. Point generation goes only up to 150. 2) Diplomacy. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. I am planning on doing a Russia playthrough. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. The loyalty is a product of liberty desire and . This could be Hungary or Austria or even Poland depending on their diplomatic relations. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. If they are allied to just Ryazan or Odeyev, declare on them. Westernization yes or no? I'd agree with you with any other religion but Orthodox. They all are top tier policies. This page was last edited on 28 January 2023, at 17:40. It would beimpossible to unlock Administrative ideas for me. It may not display this or other websites correctly. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. There are couple of ways to deal with Ming and their tributaries. The Reason? They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. -25% reduced core cost is the best idea in the game for . An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Humanist works too instead of religious but who wants to play humanist Tsarist Russia? 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. I wouldn't go out of my way for it, but you may consider it. In the Age of Absolutism abilities, select the +1 Absolutism. Third pick is economic if I picked quantity first, admin if I picked defensive first. It will take 2 more wars to finish off Novgorod. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. Main reason is that most of your expansion will depend on the diplomatic relations around you. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Religious is probably going to be your first idea group. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Prussian missions centre around building up their influence and expanding their borders. Eh, I prefer to hit Kazan before Novgorod. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Permanent claims on most of Eastern Europe and North Asia. This will be a long war. Develop maybe. Do not take quantity, you will already drown in manpower. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). It was last verified for. eu4 ethiopia ideasis ora king salmon safe to eat. Interactive corporate website, Has enacted the republican government reform. New comments cannot be posted and votes cannot be cast. Your colonies will be mostly useless apart from troops though. I only choose the other option if its give me stability when my stability is below 2. I want the extra points. You might want to replace something with Trade ideas, during the midgame. The dude is only making one admin mana at the moment. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Yeah, why not make 2 coring reductions. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. . Good overall though. Colonial Russia can be fun. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. There is a reason why Alaska was sold. Get some money from their allies and get those provinces. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Get level 1 advisors. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. In the first few years, you will fight Novgorod, Great Horde and Kazan. As soon as you declare, take the mission. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. I even take economic from time to time, but only to roleplay. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Take all the provinces bordering Sweden and Tver and some money. and our Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia I want a blogging game where I expand all the way east and then kind of foreplay. Valve Corporation. Is +10% Morale a bad policy? Well yes, at least in 1.5, I had to hire a few mercenaries at start. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). It may not display this or other websites correctly. , extra missionary and effects missionary strength. The rest is whichever you like. Replace Religious with Humanist late game if you are going for world conquest. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Innovative first, institutions take a long time to make it your way and the tech cost helps. JavaScript is disabled. Get a border with Ming. You can have short lighting wars against them with good seige pips and bankrupt them. This looks like you could improve your mana generation and management. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. Idea Groups for Muscovy/Russia. Sprint through Samarkand to India, then crush the world. Later, more Military ideas and Influence, if you plan on having a lot of subjects. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. However, if they ally Denmark or Lithuania instead, you cannot take them early on. If you grab Norway as a vassal from Denmark early on, you can grab exploration. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Press J to jump to the feed. Jucoy 2 days ago. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Also probably pick eco a bit earlier so you can atleast dev somewhat. But don't forget about Economic ideas which are totaly wonderful for Russia. 10% for admin and 10% for expansion, another 10% with the policy. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Besides, the Grandmaster would much rather be a Duke or King. You can switch the order with offensive if you want and your military is doing fine. Get provinces from them so you can border Ming directly. After this, it should be easy enough to beat them up in subsequent wars. Get Norway as subject like stated earlier. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Information, Frequently Asked BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. They have inferior armies, but they will have a huge numbers advantage. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. It started off well but it's terrible now. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. You are using an out of date browser. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Deus Vult CB is the best till you get Imperialism CB. No good policies? Rival Kazan and Great Horde. Influence too early. Press question mark to learn the rest of the keyboard shortcuts. Not bad per se, it's just that every other adm. group is far better. Beating the Ottomans in a war? Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Why would I need administration ideas as Russia? They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Ming is your enemy on the east. Where's Quantity? Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Your objective is to take Norway as your own subject. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Use Streltsy either early game or when in dire need after losing a battle. For countries with Ruthenian or Byelorussian primary culture. Its not too hard if no one has formed Bharat or Hinudstan yet. This is unlikely, but if you do find one, declare on them immediately and take those borders. For more information, please see our 2008 redeem team starting 5; who is sarah davis married to; The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Expansion gives more governing capacity and more Settlers. That should be enough of a good start. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Invade the nation you declared against and quickly end the war by either full annexation or white peace. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Early game- Icon of St. Michael for more manpower recovery and discipline. Focus has been on ADM since game start. But it becomes another level of pain with Muscovy. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. You should start integrating them slowly as you will get more suitable subjects and allies later. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. The Sun Never Sets on the Indian Empire" . Playing with normal or historical nations. Byzantium is the Roman Empire. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. If you want a military group go for quantity. Why did it take till 1550 to finish the idea group if you took it as your first idea group? A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. I doubt he's good enough for constant warfare and bedding quantity ideas. Objective- Cut Novgorod off from rest of Europe. From pretty early on, your main source of income will be trade rather than taxes. Barely. New comments cannot be posted and votes cannot be cast. Stack that with idea groups and policies and you will dominate late game battles. In MPs, I'd suggest going for 4 military idea groups. Rinse and repeat till you border Ming. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Look for one of the surviving Italian nations or Spain. Please help with verifying or updating this section.
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