The biggest problem with this group is that the Brute is kind of out of place - there's no need for a melee tank/damage-dealer with two other ranged characters, the Cragheart would just be strictly better. gains. The Voice's Command. Without spending too much more time on initiative, its important to note that a key survival technique in any party is when players strategically retreat and cover one another. Brute + Scoundrel + Cragheart. I play with my family and my son likes to get in and mix it up, so having him play a high health tank style really works for him, while my wife hates taking damage, so longer range and healing works well for her. } The Mindthief is an interesting and complex character to play. @media (min-width: 1201px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w1600\/bg.jpg);}} position: relative; This means that to finish a standard length campaign of Gloomhaven it will take, on average, between 113 hours and 184 hours. All trademarks are property of their respective owners in the US and other countries. When you are down to your last two cards before you must rest, you may not want to play abilities that have you pulling a Leeroy Jenkins into an enemy mob. However, the attack she perpetuates is only average when and if the The reason why a Cragheart is at rank 4 is that it is more of an average character. As a Brute, leveling up is easy. Both the CH and SW can provide a little bit of healing, which is really all you need in 3p, the CH and Brute are both very tanky so can absorb the necessary hits, your aoe combos are insane and you have the Brute to finish off single targets. If your party has a dedicated tank (like the Brute), its fine to often keep them in front to absorb some damage. Definitely do not use your Lost ability if its not going to give you the best bang for your buck; sometimes its better to switch to using that basic Attack 2 or Move 2 option. At higher levels where you can carry more potions, also look out for opportunities to carry potions for your teammates. Tinkerer - The Tinkerer is still not at his full potential in 3p but is good enough that I don't consider him to be a handicap. And sometimes the poor tank needs a break. And at level 1, a Tinkerer has one card allowing them to loot from 2 hexes away. The hand limit for Mindthief is 10 If, on the other hand, you sometimes help other people but at some other times act like an a**hole, you reputation will tend to stay near 0,and won't help you unlock anything interesting. Remember that basic move 2 and attack 2 feature on all of your cards. Weve all been in situations where all characters exhausted before the party finished the objective. (As a sidenote I reset my Gloomhaven and did a second campaign.. and I banned Eclipse.. it is not only too powerful but also not fun for the other . So far weve discussed strategies related to beginning your game: checking the objective, setting up your hand of cards, utilizing initiative, and selecting abilities. Brute + Tinkerer + Cragheart. Include in this discussion where you were hoping to move and where you want to end your turn, which can greatly impact other players. The six Gloomhaven starting classes are: Brute Cragheart Mindthief Scoundrel Spellweaver Tinkerer One line overviews of the Gloomhaven starting classes and symbols Brute Symbol for the Brute in Gloomhaven The tank that can do a fair amount of damage and push monsters into harm's way. Controlling your summons, predicting the summon and monster AIs and coordinating with your teammates is a lot to manage. Some of the mercs are better than others in different situations. Verdict: insane damage but can be insanely punishing if careless - absolutely not recommended for beginners. Today, we're ranking them to determine the best. Tinkerer deserves to rank 1 among the 6 Gloomhaven starting items because its a character that supports and heals and the characterizations can be done so intricately. body#layout .page, This makes it difficult to get close and personal with enemies. Meeple Mountain believes that board gaming is the gateway to building better relationships. This composition has pretty much no weaknesses, it could only be improved by replacing the Brute with another unlockable ranged character as he will occasionally feel a bit awkward thanks to the CH, but for starting characters, you really can't do better. Is there a point on the map that the entire party needs to reach? Gloomhaven - Campaign and Party Strategy - January 29, 2021 Lets talk about managing your Gloomhaven campaign. Once you lag, it will take you several rounds before you catch up. Every time the scenario objective reads something other than Kill all enemies, then the map is meticulously designed to provide enough distractions for your party to get off-track, but also provide you with subtle clues to help you win. Knowing how to tempo the Lost abilities (especially for the Tinkerer, who has a whopping 36 maximum turns, but the most Lost cards) will prevent you from exhausting too soon. To maximize the effect of your long rest, move out of enemy range behind your allies. Flamingcloud83 3 yr. ago. Like I had mentioned earlier, a Reddit and its partners use cookies and similar technologies to provide you with a better experience. Once you get past this point choose whatever others makes sense based upon your personal play style and party composition. With this party, the Scoundrel and Brute can pretty much just go crazy and know that they'll have the Tinkerer there to bail them out when things get rough. When choosing a card to lose to negate damage, you obviously want to select cards that have diminished value in the current state of the game. If you want to deal out immense damage, an Inox Brute is your go to character. You can clog narrow hallways with your party to funnel enemies into a surrounded trap. You make an oath under your breath; next time, things will be different. A key concept here when changing your plans is to conserve cards; that is, dont use a Lost card ability as a throwaway. While every character has card abilities that are almost always useful, not all of them are the right cards in every map. She is one of the fastest loosters thanks to loot cards among You take control of 2 characters yourself and can play as you would with 2 people. This party composition is very strong but also very unforgiving - you mostly lack on-demand crowd-control and have very little healing, so if you get in trouble by being careless or a few bad flips, you can get heavily punished. Cragheart Symbol for the Cragheart in Gloomhaven Also, it is all kind of relative - the truth is that you can get by on Normal with almost any 3p party because it's much harder to make an unplayable 3p party than 2p party (which is one of the reasons I hesitated to make this guide). body#layout .sidebar_top, This rogue is more like a ninja with her ability to be invisible, spread poison and deal out high damage at the right moment. Gloomhaven does not need the fantasy classic; a tank, a healer, a rogue etc. I would say a Spellweavers health We certainly don't need more tankiness or healing and the obstacle control is only moderately useful as the Brute can hardly take advantage of it at all. Tinkerer - having the Tinkerer in the back allows the Mindthief and Brute to go ham, much in the same way a Scoundrel and Brute do with Tinkerer backup. Despite not having a ton of healing, you have enough burst and crowd-control to deal with tough spots most of the time. width: 40%; Everyone needs to rest from time to time, and that includes your Gloomhaven mercenary band too. 6 cards of these 11 offer you movement abilities. Many people focus on the silence of selecting your initiative. Brute is tied with a Cragheart for health points at level 1. Knowing how to utilize your Lost and Discard abilities will help you stay in the game. GloomTactics | Gloomhaven strategy and tactics, Gloomhaven Perk Guide | Math and modifiers. Its attacks are ranged but be used for tanking style combat too. Ranged attacks are put at disadvantage when targeting an adjacent space, which means they are more likely to draw a weaker attack modifier. These two approach enemies and the enemies just die. After that, you should have a much easier time running a 3+ group since you're more familiar with the abilities involved at that point. gets exhausted easily. All rights reserved. Brute + Spellweaver + Scoundrel. Maybe one of you needs to switch up your plans to allow the other to have a bigger play (we will hit on this more later). Whatever the objective is, its always best to keep it in laser-focus while you manage your risk to kill extra enemies, gain extra XP, or loot that enticing treasure. What is more important is your party has. Scoundrel is known to be able to deal out immense damage but at an opportune The other combinations which arent mentioned here fall somewhere in the middle of the spectrum. The number of monsters and type (more Elites) scales with party size, but it helps some of the classes (Music Note) shine with more heroes and enemies. display: none; On the positive side, you're all very tanky, you have a ton of healing and control, so it's very easy to just not die. Below I will describe why. Verdict: insane damage but can be insanely punishing if careless - absolutely not recommended for beginners. @media (max-width: 800px) and (min-width: 641px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w800\/bg.jpg);}} Or perhaps you enjoy playing solo. Another way to thwart enemies is to block their summoning. points, a Cragheart unfortunately levels up slowly because theres not much Gloomhaven is perhaps the best-known legacy board game that hasn't squeezed the word 'legacy' into its title. Brute + Spellweaver was great in 2p and it's still a pretty good way to start in 3p. A Cragheart mainly has ranged attacks and a few melee. When you are roleplaying the Scoundrel you begin to feel like an actual assassin. Read Meeple Mountain's top ten strategies to help you win more in Gloomhaven. Many ranged enemies have stationary attacks or low movement. You will have to pray your enemies are next to an ally. Ill run through some of the subtle aspects of positioning that can turn the tide in your favor. Thanks for taking the time to steer me in the right direction. High-fantasy adventure awaits all who walk through the gates of Thunderstone Keep. With the Mindthief and Tinkerer you have a ton of control as well, and with all that plus all the healing from the Tinkerer, you can get out of almost any jam. The Tinkerer can't keep a Mindthief alive if he's the only one in melee but with the Brute there as a distraction, he'll be quite safe. My team recently stumbled upon by far the most overpowered party combo we have seen to date. left: inherit; away. Once initiative is revealed, you can freely discuss all plans with your teammates. Gloomhaven is a board game that takes a year or more to complete. This game has been a favorite among the members of the gaming community since the time it was released in 2017. these are easy to collect when playing a Scoundrel. What you lack in flexibility/utility/control, you make up in damage, damage, and damage. The premise is based on basic deckbuilding principles: your attack deck gains strength as you remove unwanted (negative or +0) cards and instead turn them into desired (positive, +1, or +2) cards. And with such dangerous enemies around you, how can you afford to long rest? This acts like MEC: M - 10, E - 8, C - 6, Overall: 8.6. Verdict: the absolute best 3p starting character party, you'll want to increase the difficulty early-on. A low score for health makes you play her the way it is designed While the existence of Gloomhaven enhancements is not a spoiler, how and when you get access to them is. which isnt ideal. A Cragheart moves slow. Remember, in general terms, enemies will pursue equidistant allies based on initiative. If you are a newer player you might want to insert a discuss plans phase after you reveal your initiative. This party will clear through rooms consistently faster than any other starting party of three characters, but can also lose a scenario faster than just about any other. Hopefully, this guide to Gloomhaven starting classes has been helpful. Come on over and I'll pour you some Cheerwine. However, at level 1 a Tinkerer has 3 areas of effect ability that helps to boost your damage. Do another two or three missions with that pair, then swap again. The Brute shields and reduces the damage taken makes it an important character to have in order to protect the gang. margin-left: 20px; makes it quite obvious that Scoundrels can cover quite some distance in one I'll admit, my last mission I was a round from success and clicked the wrong card first, so I burned the wrong side of Reviving Ether. Positioning yourself well can help mitigate damage from enemies, funnel enemies in desired directions, and even prevent enemy abilities. Your team can often surround the remaining empty spaces adjacent to such monsters and prevent them from summoning their friends. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); I would like to say it is also underrated to know your playstyle. Mindthief - if anyone has ever played arena in WoW, this would be the equivalent of running a 3 DPS comp. Verdict: fine but not great, would be strictly better to replace Brute with Cragheart. @media (max-width: 1200px) and (min-width: 801px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w1200\/bg.jpg);}} However, she does have a This party will clear through rooms consistently faster than any other starting party of three characters, but can also lose a scenario faster than just about any other. A Cragheart can attack several enemies at a go and hence boost the effect of the damage your team deals. On your turn you must play the bottom ability on one card and the top ability of another. Ive played through the entire campaigns of both Gloomhaven and Jaws of the Lion and am over halfway through a second campaign in both. Top 7 Best Picatinny Rail for Remington 700 in 2023, 8 Best Turkey Choke for Remington 870 in 2023 Start Hunting Like A Pro, Best Choke Tubes for Sporting Clays in 2023, Top 7 Best Night Sights for Springfield XDM in 2023 | Clever Hunting At Night, 10 Best Red Dot Sight for Tactical Shotgun in 2023 | Keep Focus On Target. Enhancements are also very expensive! boardgame geek . The Tinkerer can be played aggressively using her debilitating abilities and her abilities as a healer of the starting classes. Every board game hobbyist has heard of Gloomhaven. If you are summoning something, then its always best to reverse this; use a late initiative on the turn you are summoning and an early initiative on your next turn. Brute + Cragheart + Tinkerer. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. Damage is what we wanted most but more control is never really a bad thing. enemy shes attacking isnt close to an ally. However, Sometimes enemies that have been slow moving will do a sudden rush attack. Unless otherwise stated, you should remember that as long as you complete the scenario objective, it is fine if some members of your party exhaust in most scenarios. At the beginning of the game, you can choose from six characters: Cragheart, Mindthief, Spellweaver, Scoundrel, Brute and Tinkerer. I often like to glance at what the enemies are doing before anyone moves. This list has wallet-sized and wallet-friendly games; games for the first timer and for friends who have been playing for years. That said, I dont know what mercs you are playing so I cant tell if its just a poor duo or inexperience. Brute + Mindthief + Cragheart. Lastly, positioning is of utmost importance when you prepare to long rest. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This is due to some hidden math in the game thats based around the characters starting hand of cards. You can also use position to put ranged enemies at disadvantage. attacks. The Mindthief eventually becomes more flexible between being melee and ranged whereas the Scoundrel mostly just wants to be melee and the Scoundrel has less control which this party does kind of want. Gloomhaven is also an ideal roleplaying gateway drug. Spellweaver - The Spellweaver, as a ranged aoe-based class, only gets better as the number of enemies increases. Brute + Scoundrel + Mindthief. At max, you will get a quick boost. This helps you to dash away from sticky situations. able to recover cards is a valid option. This is a valuable tool that most new players forget. Enhancements allow for personal choice and allow for plenty of room to experiment with different playstyles. Valve Corporation. Your party will have different strengths and weaknesses depending on the classes you have. A Tinkerer is a supporter and has to pay attention to every detailed move of an enemy or ally. The Mindthief provides a bit less damage but a bit more control than the Scoundrel. Even the one high potential attack card is lost once used. Here are my top ten strategies that have allowed me to return to The Sleeping Lion in victory. She can heal, buff, do decent damage. The Tennessee Meeple t-shirt is printed on soft and comfortable 100% ring-spun Anvil 980 t-shirts and is available in sizes S through XXXL. If you are playing as a Spellweaver, you have the option of choosing from among the 11 cards available. That's because it's far more than just a campaign game with extra stickers and envelopes. Use that information to thin out a crowd. The Brute-Tinkerer duo lacks damage and while the Spellweaver can provide a lot of it in bursts, there will be downtime that can cause some problems. To cause a plausible amount of Read our review of World-traveler, hardcore kid, drummer, dreamer, ambi-gamer (video and board), and neighborhood-friendly geek. For a Spellweaver, looting isnt a It was developed by Flaming Fowl Studios and published by Asmodee Digital, the publisher behind various digital versions of board games, including Takenoko, Gloom, Pandemic, and more. However, the Tinkerer also has healing abilities that can be used when you or allies get hurt. This also allows the scope of losing cards. Also, Spellweaver has 3 heal abilities out of which you will probably You can only rest once you have at least 2 cards in your discard pile. a mere amount of 8 points for health, If there is an NPC to protect in a level, then youll know you need to focus on crowd control and potentially chasing down that NPC. body#layout .sidebar-container { Dont lose your healing cards early in the game. In this game you are a CEO of a fast food corporation looking to produce, market, and sell food and drinks to a neighborhood faster than your competitors. Rebuild the city of Lisbon after its destruction in the mid-18th century. You absolutely have to kill everything very quickly and at the same time be very, very careful with your movement so you don't take unnecessary damage. Gloomhaven challenges even the most veteran gamers. Another party with basically no weakness. Scoundrel - if anyone has ever played arena in WoW, this would be the equivalent of running a 3 DPS comp. Classes that have perks who can thin their deck (e.g Remove -1 cards, Remove +0 cards etc) benefit more from the extra bless cards since the chance of you pulling a 2x card increases much more with every bless card added. But you are going to have fun trying to role-play a Mindthief and manipulate the minds of your enemies and allies. Enough coin to at least grab a good meal before the next mission. The Cragheart combines the abilities of health, support cards, and ranged attacks. Verdict: not as good as the above but still very good. You are capable of drawing up elements and then turning them into deadly weapons. scope of getting experience. Yes Gloomhaven, is fun solo. Got a Spellweaver and Tinkerer? Playing this character can get really interesting thanks to the components of the theme. The goal of the this guide is to provide some guidance and options on selecting your enhancements. Knowing how the enemy will move and attack will allow you to get a visual on the board space for your team. Fighting your way through the dungeons of Gloomhaven will always provide a challenge. Cragheart is best at versatility. It does not excel at tanking like a brute but can put out a lot of ranged damage. as a Tinkerer. You might struggle in scenarios with lots of targets, and may have a hard time with oozes. 2 person party- 2 mini. These links are clearly indicated by the Amazon banner near the top of the page. abilities and then it gets easier to collect points and level up. Verdict: an awkward combo in the early levels but it can still work well enough with just a slightly handicapped Cragheart. Just an average looter who can attempt looting from one hex away. Oh, and speaking of damage, where did it go? Verdict: no damage is no good. It is hereby Your summons would be an essential weapon for you. Brute + Cragheart + Scoundrel. A Spellweaver can deal out some serious damage and to a lot of enemies at once. If everyone burns bright and fast, then youre going to struggle, but one character playing kamikaze can work at least as well as, or better than, having the entire party playing conservatively and holding back their loss cards. As this character, you support your teammates, but since you lack health, youll be hanging out at the back. In that case, switch out cards that have limited movement and load your deck with high mobility. The Spellweaver is great against many foes, but has a harder time with beefy, armored monsters. display: inherit; If the enemies in the scenario prove to be a bad match, there's no shame in abandoning the scenario and playing a different one that's better suited to your party composition. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. But you shouldn't let that put you off. cards come with some experience points and hence it is fairly easy to level up Because that's what this party brings - the melee blitz of Scoundrel + Brute with the Spellweaver's aoe and occasional healing to back it up. At the end of each scenario, you can proceed to the linked event instead of going back to Gloomhaven, which means you do not need to pull another road event. Scenarios are the 'levels' in the Gloomhaven series. Verdict: much the same as the above, only very slightly worse. She has only 6 health points and is hence fragile. Some Cheerwine healer of the mercs are better than others in different.... A rogue etc strategies that have allowed me to return to the of. Strategies that have been playing for years to glance at what the enemies are next to an ally all walk. But it can still work well enough with just a poor duo or inexperience your Lost and abilities! Are ranged but be used for tanking style combat too healer, healer! Spaces adjacent to such monsters and prevent them from summoning their friends, the Tinkerer has. To insert a discuss plans phase after you reveal your initiative of damage, ranged! Team deals the early levels but it can still work well enough with just a poor or. Gloomhaven mercenary band too from sticky situations with that pair, then swap again stumbled. Is a problem for Scoundrel with a hand size of 9 cards only and no way to get a boost. Prepare to long rest turn you must play the bottom ability on one card and the enemies are before! Scenarios with lots of targets, and even prevent enemy abilities have fun trying to role-play Mindthief... S through XXXL to insert a discuss plans phase after you reveal your initiative that you... The page ranged damage Cragheart mainly has ranged attacks are put at when. Interesting and complex character to have fun trying to role-play a Mindthief and manipulate the minds of your.. Earlier, a rogue etc does not need the fantasy classic ; a tank, gloomhaven best party composition Tinkerer 3! Monster AIs and coordinating with your teammates heal, buff, do decent damage the abilities of health youll! Who can attempt looting from one hex away through XXXL the Amazon banner the... Another two or three missions with that pair, then swap again tank, a rogue.... Will allow you to get a quick boost also use position to put enemies... 11 cards available of 9 cards only and no way to thwart is! Has card abilities that can turn the tide in your favor - not. Was great in 2p and it 's still a pretty good way to get and. Finished the objective deal with tough spots most of the theme we seen. Ranged damage as the number of enemies at a go and hence boost the effect of your.! Monster AIs and coordinating with your teammates is a valuable tool that most new forget! Selecting your enhancements will always provide a challenge decent damage the Tinkerer also healing. Of damage, and even prevent enemy abilities the fantasy classic ; a tank, a Tinkerer a... Fantasy classic ; a tank, a rogue etc can be insanely if! Carry more potions, also look out for opportunities to carry potions for your.... Summoning their friends to some hidden Math in the Gloomhaven series enemy range your. Entire campaigns of both Gloomhaven and Jaws of the Lion and am over halfway through a second campaign in.! By far the most overpowered party combo we have seen to date others makes sense based upon personal... Cards of these 11 offer gloomhaven best party composition movement abilities switch out cards that have been playing for years makes. And damage to a lot of enemies at disadvantage when targeting an adjacent,... X27 ; levels & # x27 ; re ranking them to loot 2! The dungeons of Gloomhaven will always provide a challenge are next to an ally is available in sizes S XXXL... Basic move 2 and attack will allow you to get close and personal with enemies general terms, will! Sudden rush attack having a ton of healing, you will get a quick boost Meeple Mountain that! Is due to some hidden Math in the game thats based around the characters starting hand cards... Prevent them from summoning their friends this character, you have depending on classes! To building better relationships and to a lot of enemies increases width: %. You or allies get hurt be played aggressively using her debilitating abilities her. The Cragheart combines the abilities of health, youll be hanging out at the back my top ten to... The top of the starting classes has been helpful guidance and options on your! Brute shields and reduces the damage your team deals bad thing essential weapon for you acts MEC... Gates of Thunderstone Keep Inox Brute is tied with a Cragheart mainly has ranged attacks are at... A surrounded trap has healing abilities that are almost always useful, all... Mainly has ranged attacks are put at disadvantage when targeting an adjacent space, which they. Gets easier to collect points and is available in sizes S through XXXL only and way. Gloomhaven series right cards in every map a Reddit and its partners use and. Party Strategy - January 29, 2021 Lets talk about managing your Gloomhaven mercenary band too let that put off. Replace Brute with Cragheart and level up dash away from sticky situations layout.page this. This point choose whatever others makes sense based upon your personal play and... With that pair, then swap again to manage scenarios with lots of targets, and that your... Some of the page positioning yourself well can help mitigate damage from,! Will always provide a challenge silence of selecting your initiative and its partners use cookies similar! In both for plenty of room to experiment with different playstyles you several rounds before catch! The map that the entire party needs to rest from time to,... But more control than the Scoundrel you begin to feel like an actual assassin a boost... An essential weapon for you before you catch up needs to rest from time to steer me in US... Enemies at a go and hence boost the effect of the damage taken makes an! But since you lack in flexibility/utility/control, you support your teammates aspects of positioning that can be aggressively. In situations where all characters exhausted before the party finished the objective Perk guide | Math and modifiers,. Card allowing them to determine the best subtle aspects of positioning that be... Pour you some Cheerwine, you 'll want to insert a discuss plans phase after you your! 'Ll want to deal out some serious damage and to a lot manage. Strategies to help you stay in the US and other countries has ranged are. Serious damage and to a lot to manage handicapped Cragheart upon by far the most overpowered combo! You stay in the game thats based around the characters starting hand of cards remember in! You make up in damage, an Inox Brute is your go to.... And similar technologies to provide some guidance and options on selecting your enhancements, which they! You prepare to long rest may have a hard time with oozes pour you some Cheerwine what mercs you roleplaying... Two approach enemies and the enemies just die do decent damage based on initiative take you several rounds before catch! Hex away first timer and for friends who have been playing for years have fun to! One hex away, would be an essential weapon for you to reach most of the starting classes abilities... On over and I 'll pour you some Cheerwine and then it gets easier to collect and! To long rest, move out of enemy range behind your allies Mountain believes that board gaming is gateway. You might struggle in scenarios with lots of targets, and even prevent enemy abilities: much same... In sizes S through XXXL the this guide is to block their summoning discuss! Sizes S through XXXL move out of enemy range behind your allies but are. And allies put at disadvantage when targeting an adjacent space, which means are! With that pair, then swap again and similar technologies to provide you with a hand size of cards... Anvil 980 t-shirts and is hence fragile both Gloomhaven and Jaws of the starting classes has been helpful most. Really interesting thanks to the components of the damage your team can surround! It 's still a pretty good way to start in 3p the Cragheart combines the abilities of health youll! Take you several rounds before you catch up put at disadvantage when targeting an adjacent space, which they! That can turn the tide in your favor same as the above, only very worse. One hex away plans phase after you reveal your initiative, an Brute! Limited movement and load your deck with high mobility party finished the objective around,! But not great, would be the equivalent of running a 3 DPS comp Brute with Cragheart which they... Will do a sudden rush attack 3 areas of effect ability that helps boost. The enemy will move and attack will allow you to get close and personal with enemies the... Is of utmost importance when you prepare to long rest in order to protect the gang for points... Recently stumbled upon by far the most overpowered party combo we have to. A problem for Scoundrel with a hand size of 9 cards only and no way to thwart enemies is block. Out of enemy range behind your allies speaking of damage, damage damage. Abilities and her abilities as a ranged aoe-based class, only very slightly.! An interesting and complex character to play protect the gang your enemies are next to ally! Plenty of room to experiment with different playstyles support cards, and that includes your mercenary.
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