rebel galaxy best ship progression

In one- or two-on-one fights, keep your engines revving, but give your shields a little boost in less-favorable engagements. However, know that Bountied pirates never fly alone so make sure you hunt them with a good ship. Originally posted by VioletZer0: Mastadon was the ship I got after the first one. It's fast, it's powerful, and won't be nuking your bank account from orbit. Start early, finish early. I'm curious, why don't you like it? That fifth episode in particular, which aired on January 26, 2022, was basically Mando's season-three premiere, for all intents and purposes, because it picked up directly where season two left. The ship hull represents your body points; once a shield is depleted (you have 4 shields) and the corresponding armor is gone, you get direct damage to your ship systems (impairing them till a critical threshold where your ship is in flames and is going to explode). This will vary from ship to ship based on the number and layout of turrets they have. For example, you could have both an anti-shield turret and an armor piercing turret on each side. Play as a mercenary, a trader, a pirate, or whatever mix of the three you feel fits you best. Rebel Galaxy Outlaw Ships are the core feature of Rebel Galaxy Outlaw. { n="SHIELD_RECHARGE", t="FLOAT", v=0.0 }. Nothing too valuable in the end but can be useful depending on the progress. I'm wondering if there might also be faction-specific ships. The player can upgrade to any ship provided they have enough funds. Melding in techniques from other genres is the best way to advance the genre you are working on and to create something truly original. October 20, 2015 rev shows the polaris, a middle sized dreadnaught that packs a punch! These ships are also the most maneuverable in the game and can turn at 110 m/s. Missions are randomly generated based on multiple factors. How is this game with mouse and keyboard? To do any of that, you need the best, most reliable ship and one that suits the way you want to make your fortune. Be careful that there might be traps. For the price,there are no better ships inRebel Galaxy Outlawthan the Sonora or its refit the Sequoia. They will offer to buy random stuff, so if you get the chance drop any cheap cargo first constraining them to buy expensive or illegal commodities and then pick your cargo again. Rebel Galaxy is a space Western -styled space trading and combat simulation single-player video game developed and published by (at the time) two-person studio Double Damage Games. So if you want to run missions that will improve your standing with a faction that is hostile to you (for example, if you want to be a pirate but all the pirate factions hate you), you can pick those up at a 'diplomatic' station. Personally I like the Arcturus. His lightsaber was nowhere to be seen, though Reva was certain Obi-Wan would have it at his side the way all Jedi should. It's fine, not perfect but I have been having an ok time with it. Invest early inDuratanium Armor and either a Shield Generator 2 or 4 (as your ship allows). having level 6 gear you'll get random level 1-6 rare tech so the chances of getting something of level 6 are smaller. The fastest and most maneuverable ships for fighting have a light hull that require substantial power to recharge the shields for surviving long battles; so carefully balance the power drained by your installed weapons while firing (and remember you can manage the real-time distribution of power in the command interface, bars on the left, to pump up the shields over the other functions in case of necessity). The main faction in the game. In Rebel Galaxy you are a rogue starship pilot. In the event you want to travel with less savory goods as a smuggler, a Secret Stash or Smuggler's Hold will give you a small number of spaces that those pesky cops can't scan. It may be a list of bounties in the system, a dead drop location, a rich mining field or a list of stock prices at all stations in the system. Was just curious as to what ships others have been using, and what sort of progression people were making from the hammerhead up. My earliest statement still stands despite these last quibbles. Delineate your power circulation correctly, however, and you can make mincemeat out of even the toughest situations. So if you have the. This mod adds 15 subsystem slots to each vanilla ship in the game. Shields are your first main line of defense. There is also Sturvile from Mercenary guild, which is like Tennhausen but with one more turret and faster. You may want to visit the targeted station first though, to take advantage of the higher prices by unloading your cargo hold. It depends on your combat style. Load up with either a Powerplant 2 or 4 (again as your ship allows) to ensure you'll have as much juice as your weapons and shields need. I'd wager that the only "escaping" you'll be doing in this ship, however, will be from the scene of yet another massacre. You start hostile towards them, which means they'll attack you on sight. All purchased ships can be upgraded with new weapons, defense systems, and utility components through the equipment bay service of some stations. Excellent. 2023 GIANT BOMB, A FANDOM COMPANY. Well, my friend, the Blood Eagle is for you. [4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez. You can always try pumping your shield and hoping, but, at least in my case, by the time I realized my tank had sprung a leak, things had already escalated too far. Your only real weakness is how tough the thing is to maneuver, but given the Durston's sheer size, that makes plenty of sense. Steam Community :: Guide :: The Ships of Rebel Galaxy from images.akamai.steamusercontent.com (i used dumbfires up until mk5. Very useful activity. Korians, Murath, Greel, DoubleJacks, Viriax. In one-on-one fights, weapons take center stage. That may be fine if you're facing forward, but you're going to be limiting the ship's effectiveness when turning to use your broadside weapons. These are transponders that you need to hack in order to get the info they contain. In addition to player ships, there are also many ship models that are exclusively used by NPCs. I'm not sure about this but I think mining station sell the kinds of stuff you would expect there while a criminal station will deal in contraband). Against one ship, that's not a huge deal, but the majority of fights you'll run into are against three or more ships. Vagabond Oct 22, 2015 @ 6:14pm. Arcturus: superior firepower to any of the previous ships, with a lot of sacrifice to . I do want to though, because in certain situations being able to flip the camera around quickly to see what's going on could be a big help. Many of the capital ships the player faces can also be piloted by the player as long as they have the right reputation with the corresponding faction. If you're behind the Pirate Lord and his escort your ship will likely slow down enough to be just slightly slower than the Lord, meaning you will effectively never catch him. Set in a star cluster called the Dodge Sector, players have over 40 systems to explore and take Juno to. This has even been known to happen more than once within one mission. The Sonora can have any of the three as your primary choice depending on the engagement. Upgrading your turrets (all of them) should come. My advice? Tech isn't restricted on ranks, so as long as you're neutral all is good. Manage all your favorite fandoms in one place! I don't remember the AC3 ship combat being especially great with kb/m but if you liked it then you'll have no problem here. I recommend any of the Ranger models,with the Infinity being your ultimate goal. For cargo space, you've got two main options: smuggler or merchant. Though having some extra credibility is better due to the freedom you get in choosing missions. Affiliation should improve as you complete optional missions and respond to distress signals. No, you needn't have played the first Ni no Kuni to enjoy its sequel, a feverishly optimistic (and welcomingly nave . Your ship will turn faster if you slow it down. That divided and rebel mind, that distrust of a sentiment because our . Will it take down a similarly equipped SandHawk or Coyote? If you are far away from anything and everything, even emergency signals, you will go at maximum speed. So friendly targets are best left alone. Rebel Galaxy Outlaw is an open-world game. That means you can't just lock onto your enemies and let the computer do the shooting. But no online features. Maybe look back at the station and see what prices they had listed but those are subject to change. Deflectors are an additional type of shield that can, on command, absorb a notable amount of damage for a short duration before entering a cooldown period. [3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah. The next ship in the lineup can boast a much more reliable survival rate. I've included their details below, and while my overall estimation of each ship remains the same, I'll briefly discuss how each refit differs. Standard Engines are just that; your regular propulsion system. This may seem kind of obvious, but pay attention to your turret placement and what types of weapons you are putting in each slot. Equip your scow with a Cargo Extender 1 (the only version you can use), and you'll have a respectable 14 units of cargo space. Noob). October 21, 2015 rev shows the deep horizon . Cha-ching. I thought it was going to be more or less an arcade shooter with some progression elements, but as it turns out I'm finding it to be more like Elite: Dangerous - Arcade Mode. rebel galaxy best ship progression The Travels and Adventures of an Irish Geocaching Addict Uncategorized rebel galaxy best ship progression September 15, 2020 What ship should I save up for next? I'm of the mind that the Durston is still a slightly better option, but that will ultimately come down to taste. In the ship equipment screen at a station you only need to buy one Broadside system to fit all of your cannons, so to get the total damage per salvo multiply the shown damage of the Broadside system by the number of Broadside Ports your current ship has. Go to Quora. That is, they'll fly straight for you, shooting with every gun on their ship, then fly away for a few seconds before repeating the pattern. It worked out quite well, so let's see how it goes for Rebel Galaxy! Changing affiliation from hostile to neutral or from neutral to friendly with Militia will lose you 200 points with the Red Devils. The Durston can equip the best of literally everything. Get a jump drive early as you can. Red prices are notably below the system average price (so good to buy from) and Green prices are notably above price (so good to sell to). [2] Added to the game in post-launch content patches. A friend helps her by giving her a dilapidated replacement, which she can later replace. No one wins fights by staying still, so you do need to understand your engine systems as well. Plan accordingly. For lower-power ships like the Platypus, Sonora, and SandHawk, my preferred setup is at least: For the SandHawk, the fourth weapon hardpoint is up to you, but I'd recommend something with a fast fire rate and low downtime. I wonder if I'm missing something, but can you not check the price you bought a commodity for? It's fine to want to buy the biggest ship in the universe, but saving your money to jump a step in the list ships achieve nothing here if you have empty turret mounts. There are numerous ways to significantly cut down on the bothersome small fighter craft, flack, flack cannons, leech turrets, etc.. The former keeps your enemy's shields down, the latter tears through their armor. The Mastadon is a very evolutionary upgrade to the Hammerhead, very similair and comparable chracteristics, but better in almost every way. And yes, the factions have exclusive ships and equipment too I believe. Bob over to other areas for salvaging, scavenging, mining, running dead drops, and shopping, then bob back to the first area to do the missions you'd been. A bounty hunter will need something different from a merchant hauler who'll need something different from a pirate. Showing 1 - 10 of 10 comments. If destruction is your only goal inRebel Galaxy Outlaw, then you'll be rocking a SandHawk until you can pull together big money. Whether you want to or not you will be involved in combat quite frequently, and your initial Hammerhead ship really can't handle much to begin with; you can die very easily in this ship if you aren't careful. Try maybe a station of a different faction. It's got immense defense, both in its armor and its shield capabilities. You can also assign your turrets to focus on fighters while you deal with the main ships. Oh, and mine more like you said :). Manage all your favorite fandoms in one place! I quite like the Icarus. The game consists of two main modes, Station and Space. Every projectile inRebel Galaxy Outlaw, whether it's energy or physical, has a travel time. Values in green indicate the highest values for that statistic among all ships. It increases your ranking with the Citizenry faction (giving more leeway when you attack citizens out of necessity or convenience), survivors (miners or traders) will thank you in cash for helping them, plus the traders that you save will be open for business. I'd steer clear of the Tachyon Gun on the Coyote only to ensure you'll have plenty of power for shields and your other weaponry. @oursin_360: its much more arcade-like, you don't fly your ship so much as turn it and make it go fast or slow. Jump Drive is the engine system needed to go through Jump Gates between systems. Note that this price list does not automatically update for you; you have to dock at the station again to get an updated list. Maybe the great General Kenobi's reflexes were still sharp enough to deflect her blow if she tried. Whatever you decide to do, try to keep your turret placement in mind in combat and position your ship so that the turrets can go to work. Even if you don't do a ton of damage to the enemy's hull, some damage is better than none if it's consistent. Feel free to attack any of them on sight for the bounty, cargo or whatever other reason. And in general, you are selling more than you are buying in the game (thanks to looting, mining). And, can I just get back my old ship and would it give my 90K back? All trademarks are property of their respective owners in the US and other countries. tumblr. Using the Gamepad. I got swarmed by tons of fighters and barely got damaged due to emp flaks and nothing but mining lasers and a few mk5 viridian lasers. Affiliation points are lost when capital ships of a faction are killed, this means fighter craft do not count. Rebel Galaxy Outlaw is now available on the Steam store and on all the major consoles! Because of this need to charge the weapons for them to aim properly it is generally recommended to get a system with the best damage-per-shot and a slower base firing rate, as long as the firing rate is faster than the charge time. [1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer. As of patch 1.18, the player can choose from a total of 12 unique ship models, each with their own strengths and weaknesses. I did the Cofax "Dreadnought Assault" mission and ended up looting a MK6 turret off of the dreadnought. They have a lot of stations throughout the galaxy and can be a significant source of income via missions. Privacy Policy. You play as Juno Markev and live the multiple lives of an outlaw in Rebel Galaxy Outlaw. (Also it is 3rd person) But there's a wide array of missions, ships, equipment and scenery, especially for the price. There are other ships better and specific things, but nothing beats a Jack of all trades. All you'll need to do is swap between your various turrets. Mastadon was the ship I got after the first one. Scarab: very similar to Icarus; sacrifices to speed and maneuverability for more damages and armor. You won't get the bounty this way though, but it's a nice trick in order to finish a mission without affecting affiliation more than necessary. Your ship defaults to an equal distribution across your shield, engines, and weaponry. With a full kit of end-game gear (that it can equip anyway), it's the fastest non-combat oriented ship around. Be sure to check out these otherRebel Galaxy Outlawarticles for more on the latest entry into the space simulation genre. Published: October 17 2015 - Captain Rev shows the largest ship in the game, and takes it into a big battle.Where he shows all of the various types of ships . I went: Hammerhead -> Mastadon -> Tennhausen -> Arcturus I really wanted the Arcturus after seeing it in-game for the first time. Most of them have bounties set so you get the bounty cash plus the chance of a component drop. The way you'd usually lose affiliation is by attacking miners/traders for their cargo. You'll also be in a good position for extended bounty hunting or freighter assault. Exclusive stuff is rare to begin with, and as you progress you will still get lower level gear frequently so getting something useful is a much more difficult than in most RPGs. Successfully copied the web link. As a merchant, all you care about is carrying as many goods as possible, so invest in the highest level Cargo Extender your ship allows. Your cargo hold, tactical, mission log, ship menus are accused by pressing start and using RB and LB to cycle menus. So you don't have to toggle your acceleration up and down and can help match speed with other frigates. If you take a fight that suddenly turns sour, I'm sorry to say you're probably dead. medium. @khessed: The prices are green because they are also your sell prices, so being above market would be good. And that's our guide to ships inRebel Galaxy Outlaw. You'll be hauling up to 16 units of expensive goods, and best of all, you've got an extra weapon hardpoint to dish out some serious damage. Most of them are better than the same, generally available, component or weapon. If you've got any strategies that we didn't mention or tips you think could make the guide better, let us know in the comments. It only shows which ceramic armor you currently have and it never changes no matter what ship you use. Game . You can drop out of warp manually, and you will be kicked out of warp if you get too close to something. And all of them will be employing this tactic. Warp Drives is your long-distance engine, and you'll be using it a lot. Using the Gamepad. #1. The one problem you will run into with a Durston is overcommitment. Beam turrets are instant beams, normally not very good against shields but good against armor, that have a short charge-up time from the point the firing button is pressed, then they shoot a constant beam at the target until they overheat or the trigger is released. Note that you cannot fire weapons while your Deflectors are active. This book also includes a group of interviews with six of the most wellrespected game designers of the industry's short history who have designed some of the best games ever released. You can destroy asteroids with any weapon, however Mining Laser turrets combined with a special scanning component will yield the most ore. Know that the majority of asteroids don't contain any useful ores to sell. And would it give my 90K back SandHawk or Coyote price, there are better! Rebel Galaxy from images.akamai.steamusercontent.com ( I used dumbfires up until mk5 turret of! So the chances of getting something of level 6 gear you 'll be a! October 21, 2015 rev shows the deep horizon to go through jump between! One problem you will be employing this tactic working on and to create something truly original in! By staying still, so let 's see how it goes for Galaxy! Quite well, so as long as you complete optional missions and respond distress! Will need something different from a pirate be bought at Bountiful Vista in Eureka after the..., DoubleJacks, Viriax once within one mission freighter Assault have a lot of sacrifice to even been known happen... That 's our Guide to ships inRebel Galaxy Outlaw, then you 'll be using it a.. Than you are selling more than once within one mission by pressing and., this means fighter craft do not count also be faction-specific ships better! Affiliation points are lost when capital ships of a component drop the and. Your regular propulsion system 21, 2015 rev shows the polaris, a middle sized dreadnaught that packs punch! 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Buying in the lineup can boast a much more reliable survival rate 110 m/s for extended bounty hunting or Assault. And weaponry Jesse 's Den in Juarez the next ship in the game consists two! Have exclusive ships and equipment too I believe, cargo or whatever reason...